#include <iostream>
#include "Application.h"
#include "EditerLayer.h"
using namespace HS;
class Engine : public Application
{
public:
	Engine()
		: Application("HS Engine")
	{
		PushLayer(new EditorLayer());
	}

	~Engine()
	{
	}
};

int main() {
	std::unique_ptr<Engine> app = std::make_unique<Engine>();
	app->Run();
}